meine Map hat ein großes Problem . Ich habe dort „env_explosions“ und „env_sparks“ eingefügt. Wenn ich diese aktiviere gehen sie an, man hört sie und man kriegt auch Schaden. Das Problem ist, dass die Effekte fehlen:
- Bei der Explosion macht es nur "boom" und das war alles; keine Rauchwolke, kein Blitz kein nichts. So ähnlich ist es ist es bei den sparks, da fehlen die Funken.
- Ich hab mir dann mal gedacht ich kopiere diese einzelnen Elemente in eine andere Map und siehe da alles geht. Es liegt also an der Map nicht an den Einstellungen der entiniys. Könnt ihr mir helfen und sagen woran es liegt?
Andi
Dafür stelle ich noch 2 Sachen bereit, einmal die .log und die .log Befehle in der CSS Console.
--------------------------------------------
(1) Hier die Loc im Hammer:
--------------------------------------------
(1) Hier die Loc im Hammer:
--------------------------------------------
materialPath: d:\spiele\... \counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\...\testing15.vmf
material "sdk/eis bitte" not found
Material not found!: SDK/EIS BITTE
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (2739.00 1603.50 -1924.74) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 7168.0, -31.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 6656.0, -31.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 7168.0, -31.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 7168.0, -31.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 5632.0, -31.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0, 4608.0, -31.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4288.0, -31.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4800.0, -31.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 98 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1046859 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3250 texinfos to 1964
Reduced 52 texdatas to 47 (1399 bytes to 1194)
Writing C:\Dokumente und Einstellungen\Andi\Desktop\testing15.bsp
6 seconds elapsed
2 threads
reading c:\dokumente und einstellungen\...\testing15.bsp
reading c:\dokumente und einstellungen\...\testing15.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\...\testing15.prt
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file d:\spiele\...\sourcesdk\bin\ep1\bin\lights.rad.
Loading c:\dokumente und einstellungen\...\testing15.bsp
No vis information, direct lighting only.
17469 faces
42 degenerate faces
5228793 square feet [752946304.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 225/1024 10800/49152 (22.0%)
brushes 2594/8192 31128/98304 (31.7%)
brushsides 30271/65536 242168/524288 (46.2%)
planes 42250/65536 845000/1310720 (64.5%)
vertexes 24990/65536 299880/786432 (38.1%)
nodes 13013/65536 416416/2097152 (19.9%)
texinfos 1964/12288 141408/884736 (16.0%)
texdata 47/2048 1504/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 17469/65536 978264/3670016 (26.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 10665/65536 597240/3670016 (16.3%)
leaves 13239/65536 423648/2097152 (20.2%)
leaffaces 18947/65536 37894/131072 (28.9%)
leafbrushes 7174/65536 14348/131072 (10.9%)
areas 7/256 56/2048 ( 2.7%)
surfedges 122935/512000 491740/2048000 (24.0%)
edges 67654/256000 270616/1024000 (26.4%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 581/32768 5810/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9837/65536 19674/131072 (15.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1083184/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 347578/393216 (88.4%) VERY FULL!
LDR leaf ambient 13239/65536 317736/1572864 (20.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/388 ( 0.3%)
pakfile [variable] 21010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 1046859/4194304 (25.0%)
==== Total Win32 BSP file data space used: 7643963 bytes ====
Total triangle count: 45353
Writing c:\dokumente und einstellungen\...\testing15.bsp
6 seconds elapsed
--------------------------------------------
(2) Hier die log der css console:
--------------------------------------------
(2) Hier die log der css console:
--------------------------------------------
maxplayers set to 32
Adding master server 68.142.72.250:27011
Adding master server 69.28.140.246:27011
maxplayers set to 32
execing game.cfg
Network: IP 192.168.178.25, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server testing15
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalcombine001
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalcombine001
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalceiling005a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalceiling005a
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Error! Variable "$surfaceprop" is multiply defined in material "sdk/rrutschtextur"!
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill1.cfg
Executing listen server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
32 player server started
couldn't exec listenserver.cfg
Client “…" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
Counter-Strike: Source
Map: testing15
Players: 1 / 32
Build 3945
Server Number 1
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 3 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Level unlit, setting 'mat_fullbright 1'
Verbindung zu … steht.
Game will not start until both teams have players.
Eine Wertung erfolgt erst, wenn beide Teams Spieler haben.
Cannot change maxplayers while the server is running
Dropped … from server (Server shutting down)
maxplayers set to 32
execing game.cfg
Spawn Server test12
Begin loading faces (loads materials)
End loading faces (loads materials)
execing skill1.cfg
Executing listen server config file
Incorrect price blob version! Update your server!
ERROR: mp_dynamicpricing set to 1 but couldn't download the price list!
Section [Scenes]: 0 resources total 0 bytes, 0.00 % of limit (2.10 MB)
32 player server started
couldn't exec listenserver.cfg
Client …" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
Counter-Strike: Source
Map: test12
Players: 1 / 32
Build 3945
Server Number 2
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 9 .wavs total 0 bytes, 0.00 % of capacity
Initializing renderer...
Level unlit, setting 'mat_fullbright 1'
Verbindung zu … steht.
Game will not start until both teams have players.
Eine Wertung erfolgt erst, wenn beide Teams Spieler haben.