Empires Mod Update 24.9.2010
2.26 (20MB)
Client Update 2.26
Server Update 2.26
Changelog:
Empires 2.26 RC3 Changes
Added:
Removed:
Modified:
+ Scaled physics push for tanks driving out of vehicle factory to behave properly with different tickrates.
+ Allow building artillery tank with 2 small artillery cannons.
+ Changed vehicle cooling skill bonus from 25% to 15%.
Fixed:
+ Seismic grenade was always doing 100 additional damage.
+ Fixed wrong ironsight accuracy modifiers.
Empires v2.26 RC2
September 24, 2010
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Empires 2.26 RC2 Changes
Modified:
+ Scouts with radar stealth are not visible on minimap.
+ Scouts are not visible on minimap when hiding.
Fixed:
+ BE not seeing BE buildings.
+ Building damage resists parsed improperly were set to 0.
+ Updated vehicle presets to match modified armors.
Empires v2.26 RC1
September 23, 2010
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Empires 2.26 RC1 Changes
Balancing Changes:
+ Wages:
x. Doing actions gains players "wage"
x. Wage is a players personal res pool
x. Wage is taken before team res while building a tank
+ CV Engines Heat Output At Idle 1>0|Heat Output At Max 2>4
+ Increased heat of all mgs:
X. std mg 0.1>1
X. bio mg 0.5>1.5
X. 50 MG 0.2>0.8
X. 50 HMG 0.2>0.8
X. DU MG 0.5>1.5
X. DU HMG 0.75>1.7
X. Chaingun 0.3>0.35
X. chain med 0.5>0.6
X. HE MG 1>3.5
X. Plasma MG untouched
+ HIT:Force increased to 100,000
+ Ranged Cannon: Damage 70 > 60 |Heat 14 > 11| Cycle time 1.5 > 2.0
+ Plasma Cannon: Damage 30 > 55 |Heat 26 > 20| Heat to target 20 > 10
+ Homing ML: Damage 70 > 75
+ Upgraded Homing ML: Damage 85 > 90
+ Salvo Homing ML: Damage 40 > 43
+ Bio MG DoT Reduced by 1 per interval (6>5, functional DoT 90>75)
+ Absorbant: HP from 55->60| speed to damage from -0.0075 to -0.008
+ Reactive:Damage modifier from 0.9 to 0.8|hp from 70 to 65
+ Changed repair values for all vehicles(except CVs)
X. repair station hull repair from 25 to 15
X. Engineer hull repair from 1 to 2
X. repair station armor repair from .25 to 1
X. Engineer armor repair from .1 to .05
+ Improved Detonation Compounds: time 90 to 30
+ Explosive Shells: Time 60 to 120
+ lvl 2 turrets 90 sec > 45 sec
+ lvl 3 turrets 120 sec> 90 sec
+ regen armor 150 sec > 90 sec
+ reactive armor 120 sec > 90 sec
+ NF JEEP: increased cost by 5 (55->60)
+ BE pistol2: Reduced falloff to 400(from 600) Reduced damage to 14(from 19). Removed burst
+ Gren: Mine start ammo : From 5 to 4
+ Scout: Smg2 ammo from 60 to 80 | Starting Smg2 ammo from 20 to 40
+All buildings resists to mines to 0.9 (except engi camera/radar, walls and AF)
+ Infantry resists:
X. Scout|Mortar resist 0.1>0 Mine resist 0.10>0.11
X. Rifle|Mortar resist 0>0.05 Mine resist 0.30>0.11
X. Gren |Mortar resist unchanged Mine resist 0.15>0.11
X. Engi |Mortar resist 0.1>0 Mine resist unchanged
+Ticket Bleed of 1 per 60 seconds after a team loses all spawn points.
+ Vehicle skills (speed, damage, cooling and armor) give 25% boost by default.
+ Rifleman infantry damage skill gives 25% boost by default.
Added:
+ Support for empires entities to fade and have choices like parenting and have dynamic shadows etc.
+ FGD with the correct vehicle spawner names and chassis (and number system)
+ More Lua bindings and examples. Commands to run Lua code are slua_file and slua_string.
+ Lua support for advanced research conditions (multiple prereqs, forks, etc)
+ Coordinates in the voice status, changed position to not be obstructed by other gui elements.
+ Slow ticket bleed if team has no spawn points (to trigger sudden death). emp_sv_norax_penalty_interval, default is 60.
+ Promote to lead button for squads.
+ Color coded vehicle count. Green means unrestricted vehicle factory.
+ Client-side server bans. Malicious servers are manually added to it by developers.
+ Metric/imperial option for speedometer
+ Check for emp_info_params while starting the server. Should give proper error message.
+ Show max vehicles on GUI
+ Made rank points and titles scriptable.
+ Support for ML impact particles
+ Support for GL explosion particles
Removed:
+ Chassis-specific armors.
+ Bits of Steamworks API.
+ Attack orders. Functionality replaced by visibilty of enemy units on minimap.
Modified
+ Removed reloading of clips for vehicle weapons. Vehicle weapons have infinite amount of clips.
+ Switched to LuaJIT.
+ emp_sv_debug_instant_build is not a cheat.
+ Minimum spawn protection changed to 3s.
+ Removed AllocTempVector to check if it improves performance (potentially less locking).
+ 2nd skill gets activated after getting 10 rank points.
+ Empty's Particle Patch 1
+ The detail overlay on canyon cliffs.
+ The detail overlay on the canyon rock models.
Fixed:
+ Crash in vehicle spawner.
+ Weapon X and Y kick were using same random stream.
+ Grenade launcher particles.
+ Double damage from hitting turret.
+ Server checks for semiautomatic weapon. Fixes exploit.
+ Duplicate network variables for grenades.
+ Prediction errors related to stamina.
+ Vehicle spawner not ignoring research when specified.
+ Slow weapon lookup from scripts.
+ Prediction error related to zoom not being run on client.
+ Player collisions with teammates.
+ Bots not respawning.
+ Melee not triggering lag compensation.
+ Hilltop texture in canyon
+ GL nuke particles.